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Douglas Guanlao
Douglas Guanlao
Environment Artist/ Level Builder / Modeler/ Illustrator
Long Beach, United States

Summary

Game Titles

• New World - Environment Artist/World Builder

• Call of Duty: Black Ops 3 - Senior Level Artist / Designer
Point Builder for campaign and zombie maps Lotus Tower and Gorod Krovi. Responsible for managing a small team of Level Artists on multiple environments and missions.
Took a basic concept from Creative Directors and blocked out levels to fit the game design needs and game play.
Worked with managers on a weekly basis to create schedules.
Engaged with Creative Directors and Senior Script Designers on a weekly basis to discuss game play and implementation of design.
Created and implemented modular assets, architecture, terrain, optimizations and collision geometry for multiplayer and zombie modes at AAA standards.
Propagating and maintaining the vision of the Art Director.

• Call of Duty: Black Ops 2 - Level Artist / Designer.
Point Builder responsible for managing a team of level artists on campaign level "Fallen Angel", "Judgement Day" and zombie map "Origins".
Worked with Creative Directors and Senior Designers to implement layout design and missions.
Discussed and created schedules for Level Designers.
Blocked out levels for testing and game play.
Propagated and detailed levels and maintained the vision of the Art Director.

• Call of Duty: Black Ops - Level Artist / Designer
Point Builder responsible for managing a team of Level Artists on campaign level "Rebirth Island".
Blocked out initial design maps, propagated levels, created destructible structures, and maintained the vision of the Art Directors and Creative Directors.

• Call of Duty: Modern Warfare 3 - Level Artist / Designer
Took a block out level from Infinity Ward's campaign level "Blood Brothers" and modified and added detail to meet the look and game play design.

• Call of Duty: Modern Warfare (Wii Console) - Level Artist / Environment Artist
Worked with Senior Engineers to create a workflow pipeline of porting an Xbox version of Infinity Ward's "Modern Warfare" into the Wii console.
Managed a team of builders to optimize and maintain the look and performance of the campaign and multiplayer levels.

• Call of Duty: World At War (Wii Console) - Point Level Artist / Environment Artist
Worked with Senior Engineers to create a workflow pipeline of porting an Xbox version of "World At War" into the Wii console.
Managed a team of builders to optimize and maintain the look and performance of the campaign and multiplayer levels.

• Ultimate Spider-Man - Environment Artist / Level Builder
Responsible for creating exterior and interior buildings, as well as propagating Manhattan and the boroughs of New York.
Environment texture and modeling.

• Spider-Man 3 - Environment Artist / Level Builder
Responsible for creating exterior and interior buildings, as well as propagating Manhattan and New York boroughs
Environment texture and modeling.

• Spider-Man 2 - Environment Artist / Level Builder
Responsible for creating exterior and interior buildings, as well as propagating Manhattan and New York boroughs
Environment texture and modeling.

Skills

3D ModelingWorld BuildingLevel DesignDigital PaintingTexturingPaintingConcept ArtConcept Design

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Lumberyard
Lumberyard
Radiant Engine
Radiant Engine
Unity
Unity
Photoshop
Photoshop
3ds Max
3ds Max

Productions

    • Video Game
      New World
    • Year
      2021
    • Role
      Environment Artist / World Builder
    • Company
      Amazon Games
    • Video Game
      Call of Duty Black Ops 3
    • Year
      2016
    • Role
      Senior Level Builder / Senior Designer
    • Company
      Treyarch / Activision
    • Video Game
      Call of Duty Black Ops 2
    • Year
      2012
    • Role
      Point Level Builder / Designer
    • Company
      Treyarch / Activision
    • Video Game
      Call of Duty Modern Warfare 3
    • Year
      2011
    • Role
      Level Builder
    • Company
      Infinity Ward / Treyarch / Activision
    • Video Game
      Call of Duty Black Ops
    • Year
      2010
    • Role
      Level Builder / Designer
    • Company
      Treyarch / Activision
    • Video Game
      Call of Duty Modern Warfare 2 Wii
    • Year
      2009
    • Role
      Level Builder
    • Company
      Treyarch / Activision
    • Video Game
      Call of Duty 4 Modern Warfare Wii
    • Year
      2009
    • Role
      Level Builder
    • Company
      Treyarch / Activision
    • Video Game
      Call of Duty World at War Wii
    • Year
      2008
    • Role
      Point Level Builder
    • Company
      Treyarch / Activision
    • Video Game
      Spider-Man 3
    • Year
      2007
    • Role
      Environment Artist / Level Builder
    • Company
      Treyarch / Activision
    • Video Game
      Ultimate Spider-Man
    • Year
      2005
    • Role
      Environment Artist / Level Builder
    • Company
      Treyarch / Activision
    • Video Game
      Spider-Man 2
    • Year
      2004
    • Role
      Environment Artist / Level Builder
    • Company
      Treyarch / Activision

Experience

  • Environment Artist at Amazon Games
    Irvine
    October 2020 - Present

  • Senior Environment Artist at Wevr
    Venice, United States of America
    December 2019 - Present

  • Freelance Concept and Character Artist at DAG Arts Production
    Santa Monica, United States of America
    June 2016 - Present

    • Graphic designs for clients

    • Gallery Show at ArtShare LA

    • Commission paintings for client

  • Senior Level Artist / Designer at Treyarch / Activision Blizzard
    Santa Monica, United States of America
    June 2001 - June 2016

  • Freelance 2D artist at Coastline Community College
    Irvine , United States of America
    February 2008 - July 2008

    2D Artist responsible for pencil, inks, color and layout for an interactive educational web comic.