Game Titles
• New World - Environment Artist/World Builder
• Call of Duty: Black Ops 3 - Senior Level Artist / Designer
Point Builder for campaign and zombie maps Lotus Tower and Gorod Krovi. Responsible for managing a small team of Level Artists on multiple environments and missions.
Took a basic concept from Creative Directors and blocked out levels to fit the game design needs and game play.
Worked with managers on a weekly basis to create schedules.
Engaged with Creative Directors and Senior Script Designers on a weekly basis to discuss game play and implementation of design.
Created and implemented modular assets, architecture, terrain, optimizations and collision geometry for multiplayer and zombie modes at AAA standards.
Propagating and maintaining the vision of the Art Director.
• Call of Duty: Black Ops 2 - Level Artist / Designer.
Point Builder responsible for managing a team of level artists on campaign level "Fallen Angel", "Judgement Day" and zombie map "Origins".
Worked with Creative Directors and Senior Designers to implement layout design and missions.
Discussed and created schedules for Level Designers.
Blocked out levels for testing and game play.
Propagated and detailed levels and maintained the vision of the Art Director.
• Call of Duty: Black Ops - Level Artist / Designer
Point Builder responsible for managing a team of Level Artists on campaign level "Rebirth Island".
Blocked out initial design maps, propagated levels, created destructible structures, and maintained the vision of the Art Directors and Creative Directors.
• Call of Duty: Modern Warfare 3 - Level Artist / Designer
Took a block out level from Infinity Ward's campaign level "Blood Brothers" and modified and added detail to meet the look and game play design.
• Call of Duty: Modern Warfare (Wii Console) - Level Artist / Environment Artist
Worked with Senior Engineers to create a workflow pipeline of porting an Xbox version of Infinity Ward's "Modern Warfare" into the Wii console.
Managed a team of builders to optimize and maintain the look and performance of the campaign and multiplayer levels.
• Call of Duty: World At War (Wii Console) - Point Level Artist / Environment Artist
Worked with Senior Engineers to create a workflow pipeline of porting an Xbox version of "World At War" into the Wii console.
Managed a team of builders to optimize and maintain the look and performance of the campaign and multiplayer levels.
• Ultimate Spider-Man - Environment Artist / Level Builder
Responsible for creating exterior and interior buildings, as well as propagating Manhattan and the boroughs of New York.
Environment texture and modeling.
• Spider-Man 3 - Environment Artist / Level Builder
Responsible for creating exterior and interior buildings, as well as propagating Manhattan and New York boroughs
Environment texture and modeling.
• Spider-Man 2 - Environment Artist / Level Builder
Responsible for creating exterior and interior buildings, as well as propagating Manhattan and New York boroughs
Environment texture and modeling.
• Graphic designs for clients
• Gallery Show at ArtShare LA
• Commission paintings for client
2D Artist responsible for pencil, inks, color and layout for an interactive educational web comic.